Consequently,
Preview: pokémon za legends its:
Obviously. Moreover, it is above all the idea of seeing the technical and visual state of the thing that motivated this desire to spend half an hour on Pokémon ZA legends. Furthermore, Unsurprisingly. Furthermore, the observation is generally the same as the one we had done during our Switch 2 test and the revised Pokémon purple and scarlet on the Nintendo console, namely that FPS level, we are on something solid, but that for textures, we will still have to wait and hope that the next generation of pocket monsters is accompanied by a real graphic upgrade. Similarly, We believe in it death.
Once this rapid technical analysis has been made. Therefore, the rest of the preview will consist in taming the new combat system, which is a relatively innovative mine according to the license standards. Meanwhile, We abandon the turn for preview: pokémon za legends its real -time combat during which we move in the combat zone. Therefore, and the four attacks of our Pokémon have a recharging time before we can be reused. Therefore, A new formula certainly much more dynamic. without real dead time, but which risks causing a lot of ink for a bias that can be described as daring, especially when the Pokémon Company rather tends to play safety in normal times. But that’s what spin-offs are used Pokémon legends.
We start with some of the trainers with a team. imposed to familiarize themselves with all this. An initative system at the start of the fight will be taken into account according to if we were spotted by the trainer. in the pure tradition of the license, or if we were able to get around it and launch preview: pokémon za legends its a first attack before the start of the fight.
We are then swung in a fight against a mega-evolved absolved. Here. in addition to managing the attacks of our Pokémon, we will have to be careful not to eat the absolute attacks by moving and abusing rolls. Too many blows cashed and it is the end of the fight prematurely. Why put this dodge system with rolling on the trainer rather than on the Pokémon? This is a question that we would like to ask the development team occasionally. but between the wind blades and the large area attacks on the ground, we sometimes felt like you are in a MMORPG boss fight. Important point: we will be told at the end preview: pokémon za legends its of the demo that this dodging mechanics will be present in the mega-evolved fights. in the Pokémon capture areas scattered throughout the city.
This is an all case an evolution in terms of fairly clear. not uninteresting gameplay, since she asks the player to be much more active in each fight, to a degree still higher than that presented in Pokémon legends: Arceus. This system is clearly not likely to be unanimous. but this opus is the perfect opportunity to do this kind of experiments. The game promising to be something more concentrated. with the only city of Illumis as a playing field, it will then be a question of seeing whether the repetition of these mechanics will remain funny in the long term. On our side. we remain more traditional and too attached to the turn -based system to consider this next opus as a must, but we can preview: pokémon za legends its only salute the experiment.
Preview: pokémon za legends its
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