Released on Nintendo 3DS in 2013, Phoenix Wright: Ace Attorney – Dual Destinies is the fifth episode of the main series, and the first to venture outside the sprites in Pixel Art which made the identity of the series. Place now for smoothed 3D models that are struggling to find the same expressiveness: the aesthetic turn, if not ashamed, gives the impression that the series swarms its cachet for a slightly generic varnish. But the real change is the return of Phoenix Wright himself. After giving the show to Apollo Justice in the previous game, the legendary lawyer takes the front of the stage, flanked by two young teammates: Apollo precisely, and the little New Athena Cykes, specialized in psychology and cries of all kinds.
Because Dual Destinies tries to build a common thread around a climate of fear and a crisis judicial system. But all of this remains overflowed, as a pretext to chain business without real climax. As usual, the fifth and last trial tries to raise the sauce, but after a succession of unequal investigations, the final impact is more like a wet firecracker than the usual fireworks expected. In short, Dual Destinies, it is the least good of Ace Attorney (including spin -offs – Even crossover with Professor Layton was more pleasant). Fortunately, the Spirit of Justice suite released two years later, will sign the return of a real scriptwriting inspiration for the series, thanks to a better rhythm and a much more ambitious writing. Unfortunately, it was also the last Ace Attorney To put Phoenix Wright at the center of the plot: we are still waiting for a suite, 10 years later.