Therefore,
Clear obscure: expedition 33 -:
Present at CEDEC 2025. Furthermore, Guillaume Broche (creative director) and Tom Guillermin (Lead Programming) were advised to the small game of questions/answers to Automaton Japan. However, The opportunity for them to project themselves on the future. Similarly, Guillermin begins by indicating that the studio does not intend to increase the scale of its productions: “I think that at present. In addition, I prefer to work with a small team. For example, I do not know what “the ideal team” would look like (laughs). Moreover, but to make an RPG in turn sold at a high price, our current team is perfectly calibrated“. In addition, The involvement is clear: Sandfall intends to continue in the open path with Clear obscure: Expedition 33 For its next production.
Choosing the passion of youth in the face of a slew of triple A veterans was finally a paying choice. especially since the method was hailed by many figures of the industry, starting with Hideo Kojima, who admitted that Sandfall Interactive had made him see his vision of the big studios again. Moreover. questioned about the evolution of the sector, Pin and Guillermin find that their method is increasingly attracting attention: “With the increase in production costs, I think more studios like ours will emerge to produce AA games“Indicates pin, then taking The Alters as a recent game using the same method. And that’s not all: according to Tom Guillermin. the Triple A model is no longer valid, except for a single company.”Today, only Rockstar can still follow the race for excess. Ultimately, budgets will have to be capped, and other studios will necessarily adopt more viable development models“He concludes.
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Clear obscure: expedition 33 –
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