Counter -Strike: its creator regrets having left valve too early – news

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Counter -strike: its creator regrets new: Furthermore,

Counter -strike: its creator regrets:

In a teenage room. Furthermore. Furthermore, in the 90s, Minh Le and his friend Jess Clife created without knowing what was going to become one of the most influential video games in history: thought of the base as a mode of Half-Life, Counter-Strike Quickly transferred into a real competitive phenomenon. For example, After six months of development, the project of the project was released in July 1999; In November 2000, version 1.0 came out and Valve had already recovered all the rights, hiring the two accomplices in passing.

“Towards the beta 1, we realized that we were holding something special in our hands”explains Minh le in Pcgamesn. Similarly, “When Valve contacted us, we thought it could be in history. Moreover, It introduced a new style. However, At the time, each FPS was a death counter -strike: its creator regrets new match: die, reappear, die. In addition, But but Counter-Strike counter -strike: its creator regrets introduced the match concept by Rounds. Meanwhile, Many people seemed to appreciate this in-game economy. For example. which allowed them to save to buy better weapons, and wonder if they should buy something or better later in the game. For example, “

At the time, Valve was experiencing an unprecedented boom. Nevertheless, The firm’s simple proposal to collaborate was enough for Minh the, who did not think long before accepting. In addition, “I was 20 years old at the time. I had a huge esteem for Valve. It was my idols. It was surreal that they recognized the game. Additionally, It was overwhelming. When they offered us a contract, we didn’t really think about it. We just thought it was an incredible opportunity to work with Valve.”

Need freedom – Counter -strike: its creator regrets

Only. here: Counter-Strike He used so much that it quickly became complicated to counter -strike: its creator regrets change the formula. The problem is that Minh is full of ideas. would die of desire to experience new things, as at the very beginning of the site. “I chatted with Gabe. some of my superiors. and we concluded that I could not work on a game that I could shape as I shaped Counter-Strike. We both realized that Counter-Strike had reached its peak. It was impossible for us to modify it, because the community was really used to it. I absolutely wanted to offer different features. “

In the end. Minh chose it to leave Valve through a “amicable decision”. “They did not force counter -strike: its creator regrets new me to leave, but part of me regrets it a little. With hindsight, my decision to leave Valve was, financially, rather bad. If I had remained at Valve, I could have retired now. But I made a more counter -strike: its creator regrets difficult path. I started my own account, I made bad commercial decisions, I worked with companies and unavailable actors. delighted that Counter-Strike has success and people play there. It is not the public I expected when I created the game, but so much the better for them. If there is something in the game they like, so much the better. “

Today Minh is at the head of Ultimo Ratio Games. an independent studio that is about to go out Alpha Answera cooperative tactical FPS already available in early access. For his part, Counter-Strike 2 continues to panic the counters with, on average, 1.6 million players simultaneously… counter -strike: its creator regrets new per day.

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Counter -strike: its creator regrets new

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