Patch 1.4.0 of Clear obscure: shipping 33released this July 30, 2025, contains an option to quickly relaunch a fight after a defeat. But not only.
There is a change in Clear obscure: shipping 33. Practically seven weeks after deploying the 1.3.0 patch, which has reduced the difficulty of the story mode and made various corrective corrective, Sandfall Interactive launches this July 30, 2025 Patch 1.4.0. With, again, an improved game experience and bug corrections.
Changes to make the game more pleasant
Main evolution of this 1.4.0 patch, already available for download: an option allowing you to immediately relaunch a fight in play. If you are rosted by a boss or a group of monsters, the game will display a new contextual window to invite you to revive the fight immediately. And, perhaps, transform this defeat into a victory.
Another appreciable modification: in the picture menu, the game signals the lumina cost of each skill, which frankly facilitates the planning stage. Each character has a (scalable) ceiling in luminas, and it turns out that there is also a menu dedicated to luminas. Navigating from one screen to another was not frankly fun.
Always on the side of changes to improve the quality of play, there are new sound parameters to independently adjust the volume depending on whether you are in a combat phase or during exploration. In addition, an option to automatically chain dialogues outside the cutscenes has been added.
Bugs and technical progress corrections
On the technique side, the French studio announces the management of the Frame Generation (a technique generating intermediate images to increase the number of images per second perceived) and the low latency (an optimization reducing the time between the action of the player and its display on the screen) on the compatible processors Intel and Nvidia.
Two touch -ups are to be reported on certain skills, which did not work as planned. Second chance could grant immortality to the characters when the picto was combined with other skills. For its part, thermal transfer of the moon could trigger a bonus turn without the prerequisites.
The game also brings visual modifications for people whose perception of colors is different – it is, again, a change which concerns especially the character of the moon, whose mechanics revolves around the accumulation of colored pigments. Thus, icons appear to play, to facilitate monitoring.
The rest is mainly focused on improvements in the field to avoid environmental bugs, additional visual finishes, highly triggered that are now triggered properly, and various corrections, especially in connection with the backups of the game. The detail, published in English, is available on this page.
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