Framerates are expected on Switch 2

The event this week is the release of Donkey Kong Bananza on Nintendo Switch 2. This is the second exclusivity of the console, since its release on June 5. But also, from the return of Donkey Kong, more than 11 years after his last official game On Wii U. Alas, for some players, experience may be a little frustrating, since scraps of framerate (FPS) would already be expected on the game.

Donkey Kong Bananza: A complicated optimization, even on Switch 2?

© Nintendo

Communication around Donkey Kong Bananza is not really reassuring. A few days ago, producer Kenta Motokura and the director of the game Kazuya Takahashi confirmed that at the base, the game was expected on the first switch. The latter was then shifted on the Switch 2 for Power and functionalities.

In a new interview with the Lavanguardia media, director Kazuya Takahashi confirms that the game should undergo Some drops in framerates during intense destruction sequences.

“Several factors are to be taken into account. First of all, we intentionally used effects such as stopping blows and slow motion to emphasize the impacts. Second, as we use Voxel technology, there are times when the environment is undergoing significant changes and destruction. We are aware that performance can drop slightly at these times. However, as you said, the game is generally fluid, and at times when large -scale changes occur, we have given priority to fun and playability. ”

So, of course, the comments of the Director of the Game do not seem dramatic And we suspect (we hope) that the game is not not be a disaster In terms of optimization with critical FPS falls. But, it is not really reassuring to see that the second exclusivity of the Switch 2, which happens Only a month after the console releasedwill suffer from Some drops in framerates.

What will he be for Games in two or three years ? Knowing that Mario Kart World was also pushed back on Switch 2. Only a year after the release of the first Switch, the developing teams were already faced with power concerns on the former Nintendo console. Will it be the same with the Switch 2? Case to follow.

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