"i do not agree, i: This article explores the topic in depth.
In addition,
News Game “I do not agree. Meanwhile, I do not understand why everyone says that this console is the worst of Nintendo”
Posted on 07/27/2025 at 06:30
Experience yourself: open Google and ask the search engine “what is the worst nintendo console”. Meanwhile, You will then come across discussions as well as on various rankings pointing to a funny machine released shortly. Nevertheless, after the PlayStation. Moreover, Here, no death system reading CDS: 3D is not polygonal but stereoscopic. In addition, It was the future and it ended in flop. In addition, “i do not agree, i It took me 30 years to crack for this virtual boy that everyone likes to hate.
Precipitation on reliefs – "i do not agree, i
There are lubies that have led marks in inextricable red areas. However, Take Microsoft. Nevertheless, his insistent desire to sell a multimedia platform “All in one”With an imposed kinect almost made the Xbox of radars disappear. Meanwhile, In Nintendo, it is stereoscopic 3D that has long vibrated the departments“Research and development”From the Japanese firm. Nevertheless, It is in particular to the brilliant Gunpei Yokoi (creator of the Game Boy) that we owe this obsession. Moreover, Man is convinced that 3D in relief can bring new sensations to the player while offering him new ways. Meanwhile, of interacting in a virtual universe. Furthermore, Who could have assured him the opposite?
Nintendo’s adventure on the winding roads of stereoscopic 3D begins in 1987 on Famicom (the NES). Moreover, when the Japanese manufacturer takes “i do not agree, i out its “3D System”. For example, These are large black glasses with a futuristic look inside which two LCD screens generate a relief effect on. Furthermore, compatible titles. Therefore, Unfortunately. However, the seven softs that use the accessory bring neither the immersion, nor the new ways of playing hoped for by Gunpei Yokoi. Nevertheless, Result ? Famicom 3D System is a commercial failure that will never pass the borders of Japan. However, the idea of immersing the player in a 3D relief is not abandoned by Nintendo. Far from it.
From VR helmet to 3D blinders – "i do not agree, i
Always attracted by stereoscopic 3D. Gunpei Yokoi “i do not agree, i is convinced by an American technology developed by an American company called Reflection Technology Inc. The latter presents a prototype of a helmet with movement monitoring, virtual reality before time! The geo findou de Nintendo signs an agreement with RTI to design a machine using this concept. Nevertheless, and as often with the Kyoto firm, The project changes in order to reduce design costs to the maximum. There is only one color displayed: red. The movement detection helmet is also striped from the card, but the stereoscopic 3D effect is kept.
When it arrived in 1995. the Virtual Boy, name given to the console “immersive”From Nintendo, is far from its original promises. The machine is a simple device placed on a table that is used with a controller. we are far from the VR helmet of the first prototype! Little supported by a Nintendo which places its investments in a “i do not agree, i N64 attacked by Sony. shunned by Shigeru Miyamoto which does not even deign to make a Mario on it, the machine is launched in 1995 with lead in the wing. Without big games and facing a PlayStation which keeps welcoming small nuggets, the console dies a year after its release.
Red alert
Yes. all the jokes have already been made on the Virtual Boy, a Nintendo stamped machine-to whom everything smiled at that time-who lived less than a n-gir. However, it has an original idea, that of immersing players like never before. Just put your eyes in a sort of viewfinder to contemplate active 3D games. It is a technological tour de force in the mid -1990s. of course, but the monochrome graphics recall those of the Game Boy, except that here everything is displayed in a garish red. In addition to not being pleasant, these graphics “i do not agree, i are incredibly poor compared to those displayed by PlayStation Games. On the side of ergonomics. the grip leaves something to be desired: it is difficult to find a comfortable position to play it, because of its controller connected by a short cable and its tripod not always easy to adjust.
The Kyoto firm spends millions of dollars in advertisements for magazines. on television to try to sell your hardware, but nothing helps. It must be recognized that it is complicated to sell the 3D effect to the general public when it. is necessary to have the console in front of you to note it. With only 770,000 units sold, the Virtual Boy is the largest flop in Nintendo. For a long time. I saw her name circulating in articles explaining that she gave nausea, caused back pain and that she did not deserve her time as her money. “i do not agree, i I do not know if it is by spirit of contradiction. but the machine has always made my eye, alongside the Vectrex. So I decided to take the plunge and get one. Guess what? She has real qualities, this machine.
Games that lack depth?
I do not want to convince you “i do not agree, i of the playful qualities of the Virtual Boy. you already know everything in broad outline. Still, she has something really special. Like a Vectrex that is played out without you needing to connect it to a TV. the Virtual Boy brings immediate pleasure that smells good in the early 1990s … A time when electronic products crazy each other than the other arrived in our shops.
Contrary to what I have read. no, she does not give nausea and no, she does not cause migraine. Once the eyes are slipped into the objects of the object, the stereoscopic 3D effect is impeccable. In most games in my possession, it does not bring much to the gameplay, but there are still exceptions. The SHOOT’em up vertical force. for example, bases its mechanics on the change of plan and asks to manage the depth to prevail. Same observation for Mario Clash, “i do not agree, i which offers a 100 % platform experience articulated around the 3D capacities of the Virtual Boy. I must admit that most games bet on this relief above all to bring “sensations”Additional. like Teleoboxer or Mario Tennis, but it works well.
The prices of the horrific game innsmouth no yakata having flambé, I set my sights on a Wario Land. I am almost a little ashamed of writing it in 2025. but I had a little slap on this title which explores stereoscopic 3D intelligently With obstacles that swing from the foreground to the background, a Wario – and adversaries – evolving on several levels of depth, Funs transformations and a gameplay with small onions. I do not know if the Virtual Boy would have deserved a more important commercial success. but what is certain is that I would have liked to see what Nintendo, and other talented developers, could have done “i do not agree, i with this original machine.
Despite this new disappointment with stereoscopic 3D. Nintendo will retry its luck with 3DS under the leadership of Satoru Iwata. This time. success will be there, although 3D relief (without bezel to wear) is not the first argument in the success of the machine (the success of 2DS is proof of this). 30 years almost to the day after its launch. the Virtual Boy remains this strange object which has its place on the shelves of collectors who are not afraid to open the beast to repair it from time to time. Maybe to understand it better. you have to do like Shigeru Miyamoto and see it as “A fun toy“Thought as”A technical demonstration“Rather than considering it as a real game platform.
"i do not agree, i
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