On July 19, 2001, Final Fantasy X made Tidus – Actu

Similarly,

July 19, 2001, final fantasy:

Yes. Furthermore, Tidus is a particularly uncomfortable protagonist, especially because of his design, but also of his absolutely awful dubbing (and not only because of the forced laughter scene). Similarly, Yes. Furthermore, some moments of the game are clumsy and deeply rooted in their time, so that playing it today may seem anachronistic (not as much of its FF X-2 suite, however). Nevertheless, But. Consequently, despite its defects already discussed long, wide and across by many commentators more or less acquired by the cause, Final Fantasy X There remains the last attempt of an old -fashioned FF, with the ambitions and codes of the time.

Notwithstanding respect for its origins. Consequently, that did not prevent him from innovating: FF X sign a turning point towards more assumed cinematography. In addition, The cutscenes are legion. Furthermore, july 19, 2001, final fantasy and the new power of the PS2 allows Sakaguchi and others to let go in the staging of the narration. Meanwhile, The 3D models are much more realistic. Moreover, the whole world is created from polygons, the cameras are more dynamic and obviously, there is dubbing. This famous dubbing. still famous today for its sometimes ridiculous aspect (especially in English, labial synchronization being then provided for Japanese), nonetheless remained a major innovation for the series at the time.

And to keep this film feeling. Final Fantasy X is also one of the most linear games in the saga. This had previously been true for the other games. but this time, the exploration is clearly set aside in favor of a narration imposed on the player, at all times. We advance in FFX as in a river: july 19, 2001, final fantasy without bifurcation. but with a neat staging, where each plan seems dictated by an invisible hand. Some have seen a betrayal of the old -fashioned RPG. Others, a narrative revolution. Besides, there is not even an overworld! And yet. this linearity pays: the world of Spira is the obvious star of this opus, and its influences from Southeast Asia are clear as rock water. The architecture. the clothes, everything is unique and makes it possible to highlight both a singular universe and some of the most striking characters in the saga, starting with the phlegmatic Auron and the Gothic magician Lulu. And obviously. Tidus and Yuna remain the undeniable focus of the game, signing a much more touching romance and anchored in the reality of human relationships than that between Squall and Rinoa, for example.

And obviously. FF X was the last “real” july 19, 2001, final fantasy game of the series of the series: here, we leave the ATB in favor of an old -fashioned system, largely helped by its mode of capacity customization. The spheter offers a modular. customizable progression, but remains supervised by marked paths, as if to remind you that in Spira, even freedom is an illusion.

So here we are 24 years later, and the aura of Final Fantasy X is always present in current debates. Remember, when a certain dark obscure: Expedition 33 was released this year. It was. on the one hand, the opportunity for many to celebrate an excellent French game, of course, but also the right time for many embittered amateurs in their nostalgia to recall that Square Enix no longer makes games of this kind (in turn of course). However. they forget to specify that if the series Final Fantasy has certainly taken a more action -oriented direction july 19, 2001, final fantasy in recent years, the publisher has not stopped offering titles “old -fashioned“. At any rate. Final Fantasy Xit is the last memory of the turn of the main saga (we voluntarily omit FF XIII and affiliate – the combat system is more likely to real time). And now he celebrates his 24th birthday, more than 20 million copies sold later (counting his suite and his remasters).

July 19, 2001, final fantasy

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