An educational project born in Ciney with the support of the recovery plan
The Hexagonia project was born thanks to the Wallonia recovery plan. He combines the expertise of Technobel, Formanam, the Haute École Albert Jacquard and Henallux. These partners have created an immersive educational tool together, between video games and applied research in didactics.
“With Hexagonia, we want to demonstrate that video games can be a great vector of learning and commitment“Explains Boris Roland, Technobel communications manager.”Presenting this project at Gamescom, on the AWEX stand, is a unique opportunity to give visibility to Walloon educational innovation.“
Concrete example of serious game with educational potential, Hexagonia presents itself as a complementary tool for teachers, trainers or animators of non -formal education.
Technobel, recognized for its training in the digital professions, expands its field of action by creating original digital content, adapted to new educational needs.
The presence of the team in Cologne, in the Hall 4.1 (stand B040, Awex pavilion), constitutes an important showcase for this project from Wallonia.
To find out more: www.hexagonia.be