Video games: What if Nintendo and the other companies that do not fire have understood everything?

However,

Video games: what if nintendo:

Michael Douse. Therefore, who manages the edition for Larian Studios, went in the same direction on X last January, commenting on yetth layoffs. Nevertheless, “”Not to dismiss a large part of your team between or after the projects is possible. In addition, It is imperative to keep this institutional knowledge for the future“He wrote.

[Licencier] is often an excuse for reducing costs. and to one extent, I can understand given financial pressures, but does this not show how useless the aggressive efficiency of the huge companies? I would understand if they were successful. some will say that it is, but clearly, Aggressive rationalization (layoffs) does not work.

Indeed. large companies often expect their studios that lose important and experienced elements to continue to produce games of identical or even superior quality. “I don’t see how it could work“. said Autumn Mitchell, who video games: what if nintendo described the inhumanity of layoffs at Zenimax Online by Microsoft, to Game Developer.”It looks like people move from project to project to fill the position of someone who was fired. and that has probably taken them six good months to understand how to do this job effectively.

video games: what if nintendo — Video games: what if nintendo: Michael Douse. who manages the edition for Larian Studios, went in the same direction on X last January, commenting on yetth layoffs. “”Not to dismiss a large part of your team between or after the projects is possible. It is imperative to keep this.

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