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After Final Fantasy XVI, Naoki Yoshida addresses the rest of the license and the turn of the turn -by -turn – news

Consequently,

After final fantasy xvi, naoki new:

After final fantasy xvi, naoki: This article explores the topic in depth.

Consequently,

After final fantasy xvi. Moreover. Moreover, naoki:

This will echo this famous general meeting of shareholders of Square Enix, during which a journalist allowed himself to ask if the next games Dragon Quest et Final Fantasy would offer a turn -by -turn combat system, citing the success of Clear obscure: Expedition 33 as an example. Similarly, The publisher’s team then present had simply kicked in touch. Therefore. indicating (rightly) that the turn is part of the DNA of Square Enix, and that many other games of this kind would be offered later (as was the case in recent years – Octopath Traveler II, Romancer Saga 2: Revenge of the Seven or Bravely Default II would resume this formula in the future.

In a recent interview for anime News after final fantasy xvi, naoki new Network. Similarly. Naoki Yoshida was asked about the issue, and provided a very similar answer: “With the debate between turn after final fantasy xvi, naoki -based and real -time combat, we often tend to reduce gameplay to the combat system alone. However, this does not take into account the type of experience that creators want to transmit to players“. To do clear. this question of the turn would be reductive: still it is necessary that the system integrates perfectly into the vision (in other words. the narration, the artistic direction) of the creators of a hypothetical Final Fantasy XVII. Neither yes nor no, therefore.

 after final fantasy xvi, naoki after final fantasy xvi, naoki new

In parallel. Yoshida said that he might not be involved in such a project: “I may not be on the development of Final Fantasy XVII. and even less on the XVIII. So I after final fantasy xvi, naoki new don’t want to restrict or enclose the next directors or producers in a gameplay choice“. Logic. therefore, not to take a stand for a Final Fantasy XVII which might be foreign after final fantasy xvi, naoki to him. Yoshida has nevertheless collected some lessons from her work on Final Fantasy XVI: “There have been a lot of lessons. but if I had to hold only one, it is that we learned to produce a high -end video game. It was a very formative experience, rich in learning, and I think we have acquired real know-how over the process. For the future. I would like to take up the challenge of taking these achievements: producing high quality games more quickly. without ever sacrificing this quality“.

After final fantasy xvi, naoki new

After final fantasy xvi, naoki

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aria.jensen
aria.jensen
Aria’s LA film-set columns sprinkle scent descriptions—popcorn, diesel, fake snow—to make readers feel on location.
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