Command & conquer: 1998, ea: This article explores the topic in depth.
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On August 17, 1998, EA officially announced the acquisition of Westwood Studios and its parent company Virgin Interactive USA, for an amount estimated at $ 122.5 million. Furthermore, In the official press release published at the time. Therefore, Larry Probst, CEO of EA, said: “We are pleased to announce this partnership, which combines one of the best industry game development studios with the unrivaled EA capabilities in terms of sales, marketing and distribution worldwide. Moreover, We are convinced that the addition of Westwood Games. For example, their development teams will help us reach our goal: to become the number one of the edition of entertainment software on PC. However, »»
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At that time. However, Command & Conquer had more than 4 million copies command & conquer: 1998, ea sold worldwide, and the studio had started the production of Tiberium sunexpected as the Messiah by fans. For example, The acquisition of Westwood was part of a wider dynamic of aggressive extension for EA. For example, which began in the mid-1990s with the acquisition of Bullfrog in 1995, then that of Maxis in 1997. In addition, By getting their hands on Westwood. EA intended to lock its grip on the STRs, while securing technological know-how and a base of faithful fans. For his part. Westwood saw in the acquisition a way of benefiting from a more robust logistical and marketing support, after several years of budgetary tensions under the aegis of Virgin Interactive.
Brett Sperry. Chairman and CEO of Westwood, had expressed his enthusiasm at the idea of joining EA: “We are delighted to associate ourselves with Electronic Arts, the most prominent and prosperous publisher of our industry. Several companies command & conquer: 1998, ea have courted us. but we knew that EA would offer us the best infrastructure and the support necessary to continue to create excellent games. »»
Despite the promises of creative independence guaranteed in Westwood, industrial reality quickly resumed its rights. As soon as Soleil of Tiberius In 1999, tensions appeared. The game, repeatedly rejected, suffered from chaotic development and a mixed critical reception, despite an honorable commercial success. According to several former employees interviewed on Reddit. EA has gradually introduced its own management teams, with the tacit objective of rationalizing production and aligning development cycles on its internal standards.
The blow of grace occurs in 2003, when EA announces the official closure of the studio. Some members are relocated to a new pole baptized EA Los Angeles. which will resume command & conquer: 1998, ea the franchise Command & Conquerbut Westwood DNA is definitely dissolved. The last title signed by the original team. Command & Conquer: Renegade (released in 2002), symbolizes this unfinished transition, with a wobbly FPS, tempted by the hybridization of genres, but deprived of clear steering. Several former executives will found Petroglyph Games, with the ambition to continue the Westwood spirit on a small scale. They will realize Star Wars : Empire at War on behalf of Lucasarts and … Command & Conquer Remastered Collection thus curling a certain ironic loop.
The disappearance of Westwood is a case of school of drifts of precipitated industrial consolidation. What EA had bought for its capacity for innovation. it gradually transformed it into a standardized subsidiary, deprived of its creative breath. If the franchise Command & Conquer Survited a few years after the studio’s closure. its qualitative decline testifies to the irreducibility of certain artistic command & conquer: 1998, ea signatures. And recalls, once again, that buying a studio is not enough to buy his soul.
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Command & conquer: 1998, ea – Command & conquer: 1998, ea
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