The video game has long promised us worlds to save, heroes to embody, and above all, one thing: control of our destiny. It is a medium based on interactivity, therefore on our ability to act, react, learn and start again. Even when the story puts us in difficulty, we know that there will be a way out, a backup, a potion, a mechanics to master, a saving scriptwriting twist. Nothing is never really lost, even when “Game Over” is displayed.
Even the iconic from Software ended up letting go. Elden Ring is in line with their intractable games. Provided you face the game regularly. Indeed, in order to leave no one aside, the player can level-up far beyond the next boss, or choose magic and invocations for a little less punitive fights. And then, there is the internet. Today, no information is inaccessible: it is enough to find out how to defeat, circumvent or trivialize any obstacle.
The choice is part of the DNA of the video game. We launch the console to live a unique experience, but we still want to keep your hand: choose the challenge, the rhythm, the way of playing. We want to be surprised, perhaps moved, but always in a frame in which we remain master of what happens to us.
Take our Studieu to all here at JUDGEHYPE: Blizzard. Whether in World of Warcraft, Diablo or Overwatch, we always embody an extraordinary hero for whom nobody …
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