Whether it is because the story seems confused, because you have forgotten what you have to do (and why) after a long break or because you want to know more about a character, Corpus is a little wonder for players. All video games should steal this feature at Death Stranding 2.
Corpus constitutes a kind of constantly updated guide, which notably sums up the main lines of the main story to date of Death Stranding 2 (the summary section of the story, or Story So Far If you play in English) then also the content of each of the different main past missions as well as the one you have to do at the moment.
Corpus functionality, of “Death Stranding 2: On The Beach”.
Photo provided by Kojima Productions
These summaries are well done. They are short (generally three or four sentences), complete and well written. A few minutes are enough to update us on history and quests. How many games haven’t I finished because I didn’t find myself there after a prolonged absence? Corpus is the kind of functionality that will allow players to resume their game, even after several months.
And Baldur’s Gate 3 et Cyberpunk 2077 had a functionality of the genre, surely that I would have already finished my unfinished games. In the meantime, they are rather on my (too long) list of games to start again when I have time.
To learn more about the characters and concepts
Corpus is particularly useful for learning more about the characters in the game.
Photo provided by Kojima Productions
Corpus also offers other screens, including a database that provides up -to -date information on each character, from the most important to secondary. This glossary also incorporates a complete definition of the different enemies of the game, the technologies encountered, the environments and more.
And all of this is up to date. You only have access to what you have already encountered, and the descriptive sheets are transformed as you advance in the game, especially compared to the characters, when new information is shared.
Here too, it is an asset to resume an abandoned part, but also in the context of an in progress, whether it has been missed information or even to know a little more about the game, since the descriptive sheets sometimes go a little further than what we see when we play to Death Stranding 2.
For example, I learned that the binoculars carried to his neck the Tarman pilot do not serve him to pilot his ship, but rather to observe the birds. It’s a detail, but it’s still quite interesting (and short) to make me want to read these files. My appreciation of the game of Hideo Kojima is only greater afterwards.
We also find the player’s manual in Corpus, with checks, tips and other things like. However, this section does not really stand out from those found in other games.
Of Final Fantasy XVI has Death Stranding 2
Corpus s’inspire d’Active Time Lore, de Final Fantasy 16.
Photo provided by Square Enix
Corpus tells you something? It is possible. Functionality is in fact an evolution of the active time lore of Final Fantasy XVIwhich allows you to learn more about the characters and the elements linked to the game at the moment. Avowedthat I liked earlier this year, also had a similar feature to learn more about the themes of the moment, but it was much more rudimentary.
Perhaps, moreover, with summaries as well made as those of Death Stranding 2I could finish my abandoned game along the way because I had another game to try.
Hopefully the other studios (like Rockstar Games, including Grand Theft Auto VI should take several tens of hours to finish) take notes.
For me, the games that will offer such a functionality will now leave with a step ahead of others.