Meanwhile,
The Asus Rog Swift OLED PG32UCDM is identical to PG27UCDM, QD-OLED 4K model that we tested in 27 inches. Nevertheless, The only thing that changes is therefore the diagonal (and the presence of a DisplayPort 2.1 on the 27 inch) and here is a summary of our test. However, you can refer to our full test to find out more. Therefore, Also note that the ROG Swift OLED PG32UCDP that we have tested is similar. Similarly, but it has a W-Oled slab from LG DISPLAY, and a dual mode which allows you to go from a 4K 240 HZ definition to Full HD 480 HZ.
SDR. Similarly, HDR image quality – Asus rog swift oled pg32ucdm
The monitor offers excellent image quality in SDR, with a very fair colorimetry as soon as the factory is released (Delta E 1.9) and infinite contrast thanks to its OLED panel. The colors are faithful. asus rog swift oled pg32ucdm the temperature slightly hot (6,120 k) remains within the standards, and the reflections are well mastered for a screen of this type. In HDR, the PG27UCDM supports HDR10 and Dolby Vision, a rarity on monitors. The HDR rendering is precise (Delta E Average of 1.7), although limited by a modest luminous peak of 460 CD/m². The extended colorimetric cover (99.2 % of DCI-P3) makes the screen very versatile, both for the game and for creative uses.
Video game
The ASUS PG27UCDM shines in play thanks to its 240 Hz cooling rate in 4K. an almost instantaneous response time of 0.1 ms, ideal for competitive players. G-Sync and Freesync Premium Pro compatibility eliminates tearing, and the low input lag (15 ms) ensures optimal reactivity. To take full advantage of it, a very powerful graphics card is however necessary. This instructor is therefore intended for demanding players, in search of asus rog swift oled pg32ucdm a fluid, clear and uncompromising display.
Audio. ergonomics and consumption
Although it does not integrate speakers, the PG27UCDM compensates by an exemplary ergonomics with an entirely adjustable foot, a very complete connectors (HDMI 2.1, USB-C 90 W, Displayport 2.1 …), and a clear interface piloted by Joystick. On the consumption side. the screen is greedy with 33 W on average, but a presence sensor is reducing this drawback by automatically putting the screen on standby. The comfort of use is therefore there, despite perfectible energy efficiency.
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